Projects en français

Pico-8 game

Project overview

This was my first group project since I started to learn to code. We discovered Lua and the Pico-8 game engine. We could create whatever kind of game we wanted. As this was our first project, we always worked together in a mob programming setup. I worked a lot on the creative direction of the game, which involved designing the character sprite, crafting the background and terrain, and developing UI elements.

Tech stack and tools

Teammates

What I learned

I enjoyed delving into Lua and understanding fundamental game mechanics such as gravity, collisions, and game states. Additionally, I had a great time working on the artwork, despite the challenges posed by the limited color palette of the Pico-8 engine.

A screenshot of the design iterations made in Affinity Designer.

The game's loading screen, showing our fake studio logo.

The game's menu screen, showing options and mountains.

The game's level. A platformer with a little man that needs to get to the other side.

Pico-8's level designer screen.

Pico-8's sprite designer screen.